Jameson

A stout-hearted knight, seeking to restore his family's name...

Description:
Level 1 Human Fighter (Knight)
Jameson
+5
20
Strength
+2
14
Constitution
+0
11
Dexterity
-1
8
Intelligence
+0
10
Wisdom
+0
10
Charisma
HIT POINTS
Total
29
Bloodied
14
Surges
11
Value
10
SAVE MODIFIERS
None
+0
Initiative
5
Speed
SKILLS
-2
Acrobatics
-1
Arcana
8
Athletics
0
Bluff
7
Diplomacy
0
Dungeoneering
5
Endurance
0
Heal
-1
History
0
Insight
5
Intimidate
+0
Nature
+0
Perception
-1
Religion
-2
Stealth
0
Streetwise
-2
Thievery
21
Armor Class
18
Fortitude
13
Reflex
11
Will
RACE FEATURES
Bonus Feat
Choose an extra feat at 1st level
Bonus Skill
Trained in one additional class skill
Heroic Effort
Gain the Heroic Effort power
Human Defense Bonuses
+1 to Fortitude, Reflex, and Will.
Human Power Selection
Choose an option for your human character
CLASS FEATURES
Neverwinter Noble Starting Feature
Gain the Take Heart, Friend! power
FEATS
Master At Arms
+1/2/3 (by tier) to weapon attack rolls. Minor Action: sheathe one weapon and draw one weapon
Shield Finesse
You ignore the check penalty for having a shield equipped.
Swift Recovery
+3/4/5 (by tier) to healing surge value
BACKGROUNDS
Neverwinter Noble
A noble born of Neverwinter nobility and raised in Waterdeep by another noble family.
ATTACKS
1d10+6
+10 vs AC
Melee Basic
EQUIPMENT
Vicous Warhammer +1
Damage: 1d10
Proficiency Bonus: 2
Properties: Versatile
Enhancement: +1 attack rolls and damage rolls
Critical: +1d12 damage
Veteran's Plate Armor +1
Armor Bonus: 8
Check: -2
Speed: -1
Enhancment: +1 AC
Property: When you spend an action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn
MONEY
Platinum
0
Gold
185
Silver
0
Copper
0
Bio:

Seeking to restore his family’s name and aid the people of Neverwinter, Jameson has left Waterdeep behind to start his journey towards discovering his past…

Jameson

Lost Crown at Avatar Jameson